Sphericall: A Human/Artificial Intelligence interaction experience

Sphericall: A Human/Artificial Intelligence interaction experience

Multi-agent systems are now wide spread in scientific works and in industrial applications. Few applications deal with the Human/Multi-agent system interaction. Multi-agent systems are characterized by individual entities, called agents, in interaction with each other and with their environment. Mul...

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Título da revista: International Journal of Interactive Multimedia and Artificial Intelligence
Primer autor: Frack Gechter
Outros autores: Bruno Ronzani;
Fabien Rioli
Palavras chave:
Idioma: Indeterminado
Ligação recurso: http://www.ijimai.org/journal/sites/default/files/files/2014/12/ijimai20143_1_7_pdf_12621.pdf
https://www.ijimai.org/journal/node/709
Tipo de recurso: Artigo de revista
Fonte: International Journal of Interactive Multimedia and Artificial Intelligence; Vol 3, No 1 (Ano 2014).
Entidade editora: Universidad Internacional de La Rioja
Direitos de utilização: Reconocimiento (by)
Matérias: Ciências Físicas e Engenharia --> Informática, Inteligência Artificial
Resumo: Multi-agent systems are now wide spread in scientific works and in industrial applications. Few applications deal with the Human/Multi-agent system interaction. Multi-agent systems are characterized by individual entities, called agents, in interaction with each other and with their environment. Multi-agent systems are generally classified into complex systems categories since the global emerging phenomenon cannot be predicted even if every component is well known. The systems developed in this paper are named reactive because they behave using simple interaction models. In the reactive approach, the issue of Human/system interaction is hard to cope with and is scarcely exposed in literature. This paper presents Sphericall, an application aimed at studying Human/Complex System interactions and based on two physics inspired multi-agent systems interacting together. The Sphericall device is composed of a tactile screen and a spherical world where agents evolve. This paper presents both the technical background of Sphericall project and a feedback taken from the demonstration performed during OFFF Festival in La Villette (Paris).