Sistemas de Visualización Inmersiva, Interactivos y de bajo coste en Museos y Espacios Públicos
Durante la pasada década los sistemas inmersivos de realidad virtual han visto crecer su popularidad. Este tipo de sistemas y sus aplicaciones han salido del ámbito de los laboratorios y las universidades para ser ampliamente usados en museos, escuelas y otros espacios de exposición. Esta tendencia se ha desarrollado principalmente debido a las grandes mejoras en el rendimiento de proyectores, microprocesadores y tarjetas de vídeo y a su coste progresivamente menor. En este artículo presentamos dos ejemplos significativos dentro de la trayectoria del grupo MAR de la Universidad de Santiago de Compostela, dedicados al diseño y desarrollo de sistemas inmersivos de realidad virtual de bajo coste orientados a su uso dentro de museos y espacios públicos.
Over the past decade, projection based immersive virtual reality systems have increased in popularity. These kinds of systems and their applications left the laboratories and universities and became widely used in museums, schools, and other exhibition spaces. This trend has taken place largely due to vast improvements in the performance of projectors, CPU’s, and PC graphics cards at progressively lower costs. In this paper we present two of the most significant projects from the MAR group of University Santiago de Compostela in the design and development of low cost immersive virtual reality systems, in use at museums and public spaces.
Bibliographic data
Translated title: | Sistemas de Visualización Inmersiva, Interactivos y de bajo coste en Museos y Espacios Públicos |
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Journal Title: | Virtual Archaeology Review |
First author: | Julián Flores |
Other Authors: | Antonio Otero; Eduardo Mallo; Rubén Arenas |
Palabras clave: | |
Traslated Keywords: | |
Language: | Spanish |
Get full text: | https://polipapers.upv.es/index.php/var/article/view/4796 |
Resource type: | Journal Article |
Source: | Virtual Archaeology Review; Vol 1, No 1 (Year 2010). |
DOI: | http://dx.doi.org/10.4995/var.2010.4796 |
Publisher: | Universitat Politècnica de València |
Usage rights: | Reconocimiento - NoComercial - SinObraDerivada (by-nc-nd) |
Knowledge areas / Categories: | Social Sciences/Humanities --> Archaeology |
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Bibliography: | (CRUZ-NEIRA 1993) C. Cruz-Neira, D.J. Sandin, T.De Fanti.” Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE”, Proceedings, SIGGRAPH`93, pp135-142. https://doi.org/10.1145/166117.166134 (PAPE 2002) D. Pape, J. Anstey, G. Dawe. “A Low Cost Based Virtual Reality Display”. The Engineering Reality of Virtual Reality, SPIE Stereoscopic Displays and Applications 2002, San Jose, CA, 24 January 2002. (ROUSSOU 2000). Maria Roussou Immersive Interactive Virtual Reality and Informal Education. In Proc. of i3 spring days workshop on User Interfaces for All: Interactive Learning Environments for Children, Athens, Greece. (PAIR 2000) Pair, Jarrell, Carlos Jensen, Julian Flores, Jeff Wilson, Larry Hodges, and Dave Gotz. “The NAVE: Design and Implementation of a Non-Expensive Immersive Virtual Environment.” Technical sketch in SIGGRAPH 2000 Conference Abstracts and Applications, ACM Press, August 2000, pp 238. (KESSLER 2000) Kessler, G. D., Bowman, D. A., and Hodges, L. F. 2000. The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications. Presence: Teleoper. Virtual Environ. 9, 2 (Apr. 2000), 187-208. https://doi.org/10.1162/105474600566718 (FLORES 2006) Julián Flores, José M. Ferro, José A. Taboada, Juan E. Arias. "The “Botafumeiro” VR: Virtual Reality in the Liturgy of the Middle". Presence, Volumen: 12 Nº: 2, pp: 222-228. https://doi.org/10.1162/105474603321640969 |
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