Getting to the point: making, wayfaring, loss and memory as meaning-making in virtual archaeology
The initial construction of a digital virtual object is the three-dimensional (3D)point. Using the notions of making, wayfaring, meshwork and agency, this discussion focuses on Ingold’s (2011) theoretical approach to these comments as a means for the construction of archaeological knowledge as applied to the 3D virtual landscape. It will demonstrate that 3D points, whether constructed or captured, can be considered to be agents within an actor network, have agency and are subject to memory and loss within the digital archaeological record. By their interconnections they become a mesh work that can exchange and retain unique attributes of materiality. As such, they challenge our notions of meaning-making beyond the rote actions of visualizing within archaeology to a form that is more theoretically deeper. By viewing the construction and capture and the production of 3D or 2D visual data through a different lens but within theoretical archaeological terms, we can begin to understand our role in the creation of meaning within virtual archaeology.
La construcción inicial de un objeto digital y virtual es el punto tridimensional (3D). La discusión en el uso de la noción de fabricación, expedición, malla y agencia, se centra en el enfoque teórico de Ingold (2011) y en estos comentarios como un medio para la construcción del conocimiento arqueológico aplicado al paisaje virtual en 3D. Se demostrará que los puntos 3D, ya sean construidos o capturados, pueden ser considerados como agentes dentro de una red de actores, que tienen agencia y están sujetos a la memoria y a la pérdida dentro del registro arqueológico digital. Por sus interconexiones, se convierten en una malla que puede intercambiar y conservar los atributos únicos de importancia relativa. Como tal, desafían nuestras nociones de significado de decisiones más allá de las acciones rutinarias de visualizar dentro de la arqueología una forma más teórica y más profunda. Al ver la captura y la producción de datos visuales 3D o 2D a través de una óptica diferente, pero dentro de los términos teóricos arqueológicos, podemos empezar a entender nuestro papel en la creación de significado dentro de la arqueología virtual.
Bibliographic data
Translated title: | Llegando al punto: fabricación, expedición, pérdida y memoria como construcción del significado en arqueología virtual |
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Journal Title: | Virtual Archaeology Review |
Author: | William Michael Carter |
Palabras clave: | |
Traslated Keywords: | |
Language: | English |
Get full text: | https://polipapers.upv.es/index.php/var/article/view/6056 |
Resource type: | Journal Article |
Source: | Virtual Archaeology Review; Vol 8, No 16 (Year 2017). |
DOI: | http://dx.doi.org/10.4995/var.2017.6056 |
Publisher: | Universitat Politècnica de València |
Usage rights: | Reconocimiento - NoComercial - SinObraDerivada (by-nc-nd) |
Knowledge areas / Categories: | Social Sciences/Humanities --> Archaeology |
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